// This file was decompiled using SASCM.ini published by GTAG (http://gtag.gtagaming.com/opcode-database) on 14.6.2013
{$CLEO .cs}

//-------------MAIN---------------
thread "PLAYER_ANDROM" 
wait 0 

:PLAYER_ANDROM_14
wait 0 
if 
   Actor.DrivingVehicleType($PLAYER_ACTOR, 592)
else_jump @PLAYER_ANDROM_14 
1@ = Actor.CurrentCar($PLAYER_ACTOR)
if and
00E1:   player 0 pressed_key 16 
   not Car.Wrecked(1@) 
else_jump @PLAYER_ANDROM_14 
0@ = Actor.CurrentCar($PLAYER_ACTOR)
0407: store_coords_to 1@ 2@ 3@ from_car 0@ with_offset 2.5 -16.8 2.4 
095C: create_smoke_at 1@ 2@ 3@ velocity 0.0 0.0 0.0 RGBA 0.3 0.3 0.3 0.03 size 0.5 last_factor 0.15 
4@ = Actor.CurrentCar($PLAYER_ACTOR)
0407: store_coords_to 1@ 2@ 3@ from_car 4@ with_offset -2.5 -16.8 2.4 
095C: create_smoke_at 1@ 2@ 3@ velocity 0.0 0.0 0.0 RGBA 0.3 0.3 0.3 0.03 size 0.5 last_factor 0.15  
6@ = Actor.CurrentCar($PLAYER_ACTOR)
0407: store_coords_to 1@ 2@ 3@ from_car 0@ with_offset 0.0 -21.8 2.2 
095C: create_smoke_at 1@ 2@ 3@ velocity 0.0 0.0 0.0 RGBA 0.3 0.3 0.3 0.03 size 0.5 last_factor 0.15  
:PLAYER_ANDROM_455
wait 0 
if 
   Actor.Driving($PLAYER_ACTOR)
else_jump @PLAYER_ANDROM_455 
Car.RemoveReferences(0@)
wait 0 
jump @PLAYER_ANDROM_14 
